The Haus

Saturday, January 15, 2000

D3D Quake

Version .03 of D3D Quake has been released. What is D3D Quake? I'll let the author explain:
D3DQuake is GLQuake modified to run on top of Direct3D 7.0 instead of OpenGL. GLQuake uses a fairly small (50 function) subset of OpenGL. It only took a few days to write Direct3D versions of these calls.

Back to Normal?

There are a couple "behind the scenes" loose ends that still need to be tied up, but everything here at The Haus seems back to normal (whatever that means). Our SSI stuff is fixed. Some scripting bugs were squished. Feels like home! If you find a broken link or something that doesn't seem to be working right on our site, email me.

Converting Q2 Models to UT

UnrealModels has posted a way to convert Quake 2 models to Unreal Tournament! (Ed. note: As of this moment, the document is down for revising because he found an easier way to do it. It should be up again soon.) This should really open the floodgates for some high-quality models in the UT Universe. To prove his technique, he has converted the very sweet Darth Maul model.

Update! The skin on the Darth Maul model looks a little blurry (even with skin detail set high). Not sure why. Also, to install it you need to double click on the .umod file, hit next, then give it the location of your UnrealTournament directory (NOT your system directory). UT will take it from there.

Allegiance Beta

Microsoft has formally started their open-beta test of Allegiance, their "massively multiplayer" (the buzzword quickly replacing "multimedia") space combat sim. The Daily Radar is the sole source for the download, which weighs in at 55M. It sounds cool. I've downloaded the beta to check it out for myself.

Friday, January 14, 2000

Q3A Source Released

id's Robert Duffy updated his .plan with news of the release of the Quake III Arena game source code. Here's a snip:
The game source is out. It should start appearing on mirrors soon. It is in idstuffquake3source and named "Q3AGameSource.exe"

There is a "How to make a mod" text file included which shows the very basics of building the source for debugging ( Win32, Visual C++ ) and building the vms for distributing mods. It also shows steps to get your mod to run with the engine.
You can get it at id Software, 3D Action Gamers, Blue's News, Shugashack, and FilePlanet.

Still a Few Bugs in the System . . .

I've noticed that our servers page is throwing an error and the commentary and tips sections are borking on the server-side includes. Unfortunately I can't upload to the server right now so we'll have to wait until tomorrow for that to be fixed. I can update the news, so it's not all bad :) Hang tight!

We're Live!

If you see this, you've officially reached our new server! There's still a couple of minor bugs to iron out, but we're live and kicking in Linux! Kudos to The Master for getting all the scripts converted and the server set up.

Graeme Devine .plan Update

id's Graeme Devine updated his .plan with a fix for people who are having problems resolving the id master server.
Okay. I see a lot of people with "awaiting CD Key authorization" questions.

In almost all cases, this is due to the IP address of the authorize server being wrong because the hosts file on the client has somehow been altered.

You can test to see if this is your problem by going to a DOS prompt and typing the following:

ping authorize.quake3arena.com

If you get the following, then your system has an invalid entry somewhere redirecting the authorize requests to the wrong IP address.

Reply from 127.0.0.1: bytes=32 time<10ms TTL=32
Reply from 127.0.0.1: bytes=32 time<10ms TTL=32
Reply from 127.0.0.1: bytes=32 time<10ms TTL=32
Reply from 127.0.0.1: bytes=32 time<10ms TTL=32

If you're running Windows 95/98, then in almost every case editing the file called "hosts" which resides in your c:windows (or wherever you've installed windows) directory and removing any lines that mentionauthorize.quake3arena.com can fix this.

Various cracks and CD key gen utilities (none of which actually work) appear to alter be the culprit, adjusting your hosts file without your knowledge or consent.

D-Day

Well kids, at approximately 2:00 this afternoon, we will be attempting to switch The Haus over to our new Linux-based server. Hopefully all the bugs have already been ironed out, but you know how that goes. Hopefully for you, our faithful readers, this will mean cooler stuff from us in less time (at the very least we should be able to keep the Plan and News Trackers running all the time :) ). If you experience some "glitches" right about that time, hold tight. We'll be back soon . . .

The Master comments:

Aquarius, this is Houston.
Expect loss of signal in approximately ten seconds.

So long, earth.
Catch you on the flip side.

A.T. Hun comments: Ground control to Maaaajor Tom. Commencing countdowm, engines on.

VSA-100: First Silicon

Reverend posted the following announcement from 3dfx regarding the VSA-100 chip, the power behind the forthcoming Voodoo4 and 5.
At Fall COMDEX, 3dfx stated that the VSA-100 based products would be available in our fiscal Q1. We have successfully taped out the processor and have received silicon back from our fab. We expect products to become available in the previously announced timeframe, with volume production in Spring 2000.

Past Two Days' News

Recent Headlines

January 5, 2015: It Returns!
August 10, 2007: SCO SUCKS IT DOWN!
July 5, 2007: Slackware 12.0 Released
May 20, 2007: PhpBB 3.0 RC 1 Released
February 2, 2007: DOOM3 1.31 Patch

January 27, 2007: Join the World Community Grid
January 17, 2007: Flash Player 9 for Linux
December 30, 2006: Darkness over Daggerford 1.2
December 19, 2006: Pocket Tunes 4.0 Released
December 9, 2006: WRT54G 1.01.1 Firmware OK with Linux/Mac

All original information on this website is copyright © TheHaus.Net, 1999-2005. The use of original images, text, and/or code from this website without expressed written consent is prohibited. The authors of this site cannot be held responsible for any damage, real or imagined, which comes from the use of information presented on this site. All trademarks used are the properties of their respective owners. This site is not to be used as a floatation device (but if you try, I want a video tape of it).