The Haus

Thursday, January 20, 2000

Crusoe in Detail

There's a very interesting article on ArsTechnica on the Transmeta's Crusoe. It's a good read, but a technical background is required :-)

Alan Willard Interview

Monolithic Illusions has posted an interview with Epic mapper Alan Willard. Topics include how he got into mapping, how he got a job at Epic, and his work on the forthcoming Unreal Tournament bonus pack.

Monolith Interviews

Voodoo Extreme has slapped up some interviews with Monolith's PR guy Dan Miller about Mike Dussault leaving for Valve and with programmer Jeremy "Loki" Blackman. Most telling in the latter interview was this quote:
Developing an engine from scratch takes a lot of time and effort. As Jason Hall has said before, if we knew what we were in for when we started Lithtech and Shogo, we might never have tried to do that.
While we're on the subject of Shogo, how's that Linux server coming, Loki? *cough*


The same folks who brought you GameSpy bring us ArenaSpy, an in-game browser replacement based on GameSpy technology. One caveat, it is a .dll instead of a .qvm so I don't know if this will "break" any mods or cause you not to be able to log on to pure servers. Thanks Blue.

Wednesday, January 19, 2000

Gamespy 2.19 Shareware Available

The shareware version Gamespy 2.19 has been released. It includes full Quake III Arena support. You can get it from FilePlanet. Thanks Blue.

Daikatana Status

ION Storm updated their news page with information on what all the members of the Daikatana team are working on to get the game out the door. It had better be perfect out of the box, or the many delays are going to be all for naught.

Lithtech porting to Linux

Now, this is getting to be a foregone conclusion in a lot of game company business plans, but Monolith made an announcement today that LithTech will be ported to Linux. They also said that Shogo will be the first Linux port.

My question is (don't get offended A.T.): Who cares? Shogo is dead. Monolith killed it. Let it lie in Peace.

A.T. Hun comments: I was the biggest rah-rah Shogo guy out there--now I don't really give a rat's. 'Nuff said.

Having said that, if they made Shogo 2 with the LithTech 2 engine, I'd probably buy it in a heartbeat.

Mike Dussault leaves Monolith

Jason Hall, CEO of Monolith, announced in his .plan that Mike Dussault has left Monolith for Valve. Mike was the chief architect behind the LithTech engine, and I'm sure his expertise will be missed.

As pointed out over on the shack, Mike is now adding his graphics engine expertise to that of Jason Zelsnack, Charlie Brown, and Gary McTaggert. That's a HECK of a lot of engine talent. Methinks Valve is gonna become another id at this rate.

A.T. Hun comments: I emailed Mike Dussault a couple of times with Shogo-related questions when I was running The Haus of Shogo. He was always prompt with his responses, even though I'm sure he was quite busy. Hmm. John Jack leaves Lith and now their head engine monkey leaves too. Hmm. It certainly isn't going to help Monolith's future titles much, which is sad considering how quickly they dropped Shogo and Blood 2.

Red Alert to Q3A Server Admins

Well, that certainly didn't take long did it? sCary is reporting that Quake 3 cheats have surfaced already. He gives some screenshots of a "radar" mod that lets you see where everyone is in the level. There is reportedly one auto-aim bot already available and another is being worked on. Add those to the fullbright hacks that I've known about for quite some while.

The folks over at Antibotics are working on fixes as we speak. Until then, the only solution is to use sv_pure 1 on your server. Personally, I don't see why people get so up in arms about sv_pure 1, but that's me. Do you really need a custom HUD? Thankfully, the non-beta Point Release fixed the bug where people were being kicked on level change with sv_pure 1 set.

Obviously there are some people out there who can't help but be incredibly lame. If you need to cheat in online games to get ego gratification, I feel very, very sorry for you.

The Master comments: Here we go again. You'd think people would actually like to enjoy a game for a little while before they kill it off.

Linux on an N64?

In the "hey, that's cool . . . but what's the point?" department, this page deals with someone's attempts to get the N64 to run Linux for a Comp-Sci class. I guess it's all a part of man's never-ending pursuit of devices to take apart and break. Thanks Slashdot.

UDP vs. @Home Lifted

The Usenet Death Penalty did not go into effect yesterday because @Home has taken steps to deal with users with misconfigured proxies, according to this CNet article. It seems pretty clear that the author has an axe to grind with Usenet because the rest of the article deals with Usenet's (at least perceived) dwindling influence on the Net. Thanks Slashdot.

Past Two Days' News

Recent Headlines

January 5, 2015: It Returns!
August 10, 2007: SCO SUCKS IT DOWN!
July 5, 2007: Slackware 12.0 Released
May 20, 2007: PhpBB 3.0 RC 1 Released
February 2, 2007: DOOM3 1.31 Patch

January 27, 2007: Join the World Community Grid
January 17, 2007: Flash Player 9 for Linux
December 30, 2006: Darkness over Daggerford 1.2
December 19, 2006: Pocket Tunes 4.0 Released
December 9, 2006: WRT54G 1.01.1 Firmware OK with Linux/Mac

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