Sunday, January 30, 2000
UT Bonus Pack Maps -- 4:36 pm CST, Update by A.T. Hun
Epic's Cliff Bleszinski made a post of the GT forums listing the maps that will be in the much-anticipated Unreal Tournament Bonus Pack:Current Map List (subject to change)No official word on when said goodies will be out. The total download size should be in the neighborhood of 15 megs. Thanks Unrealism for the link.
DM-Malevolence
DM-Agony
DM-ArcaneTemple
DM-Shrapnel][
DM-Healpod][
DM-Cybrosis][
DM-Mojo][
CTF-Cybrosis][
CTF-Hydro16
CTF-Darji16
CTF-Noxion16
Cliff
Quake3 Server Howto for Linux -- 3:39 pm CST, Update by J.t.Qbe
Ready to set up your Q3 server under Linux? Some die hard Q3 fans have been converting to Linux just to run the server. For details, check out the Quake3 Server Howto over at Linux.com. It looks a little skimpy to me, but what do I know? I only have original Quake!GameSpy Dev. Week-Marc Laidlaw -- 2:58 pm CST, Update by The Master
Very interesting article on GameSpy titled "Strength of Character", written by Marc Laidlaw of Valve. Good read-and really points on the place where Half-Life excelled, in the strength of story delivered by actual characters in the game.Ultima: Ascension No Longer Sucks? -- 1:06 pm CST, Update by A.T. Hun
Well, that's what some of Origin's developers are claiming, according to this news post on Evil Avatar. They (Origin)almost sound like we should congratulate them for finally giving us a game that is not a complete and utter waste of money. Imagine my gratitude.Update I reread that news post and apparently Origin has closed the Ultima: Ascension forums to posts, with the argument that the game is now "perfect". As if.
Q3A Rocket InstaGib -- 1:02 pm CST, Update by A.T. Hun
I just saw on PlanetQuake the news of a mini-mod that lets you play InstaGib deathmatch in Q3A with the rocket launcher instead of the railgun. It seems to me that it would lose something in the translation, but I figured that The Master would love it. You can get it from Zappy's highly informative homepage.Super Bowl Sunday -- 12:18 pm CST, Update by A.T. Hun
Well, it's the biggest day in advertising today, the Super Bowl, between two teams whose names escape me for the moment. I'll probably watch it, but only because there aren't any hockey games on ESPN.Saturday, January 29, 2000
YETI@Home -- 10:22 pm CST, Update by A.T. Hun
If you are haunted by the sight of large, hairy beasts in your backyard, trampling your prized rosebushes, then you are a prime candidate to take part in the YETI@Home project. Here's some information on YETI@Home's client:Once installed, the YETI@Home client will not interrupt your daily computer usage. In fact, the application can run virtually unnoticed in the background for years, much like the Libertarian Party.Maybe your computer will be the one to spot Bigfoot! Thanks Slashdot.
George Broussard Interview -- 10:12 pm CST, Update by A.T. Hun
PlanetDuke (yep, another $%^& Planet* site) has posted an interview with 3D Realm's George Broussard about the forthcoming Duke Nukem Forever. It's a good read, and well-timed. It's the fourth anniversary of Duke Nukem 3D shareware.DNF is one of the few games I'm really looking forward to this year. Let's hope it lives up to expectations (which will be rather high). Sorry for taking so long to post the link. It's been one of those days . . .
Pondering the Imponderable -- 10:31 am CST, Update by A.T. Hun
Oh the joys of having acres and acres of open hard drive real estate! In addition to Q3A and UT (which I already had installed), I now have full installs of NHL 2000 (had a partial install before), Shogo, and X-Wing Alliance. I have those as well as Gamespy and the SoF demo on one of my 6.7G partitions and it's not even half full. Muhuhaha.I've been experiencing a bit of Q3A burn-out recently. That's to be expected since I played nothing but Q3A in December. I've been dabbling a bit more in NHL 2000 and X-Wing Alliance as a change of pace.
When I do get the urge for a first-person shooter, I've been playing Unreal Tournament. I restarted the Tournament on a slightly lower difficulty level so I can make it through and learn all of the maps. I've got a ways to go.
Now that I've had UT for a month, one of these days I'll revisit my Q3A vs. UT article. I think that once I make it through UT, I'll keep playing it for the different game types, but when it comes to deathmatch, Q3A still reigns supreme. I also have to figure out a way to make it more obvious in UT that I am getting hit. The pain sounds are very quiet. It's obvious when someone whaps you upside the head with a rocket, it's not so obvious when they have a minigun trained on you.
Recent Headlines
January 5, 2015: It Returns!
August 10, 2007: SCO SUCKS IT DOWN!
July 5, 2007: Slackware 12.0 Released
May 20, 2007: PhpBB 3.0 RC 1 Released
February 2, 2007: DOOM3 1.31 Patch
January 27, 2007: Join the World Community Grid
January 17, 2007: Flash Player 9 for Linux
December 30, 2006: Darkness over Daggerford 1.2
December 19, 2006: Pocket Tunes 4.0 Released
December 9, 2006: WRT54G 1.01.1 Firmware OK with Linux/Mac
The Haus is powered by:
All original information on this website is copyright © TheHaus.Net, 1999-2005. The use of original images, text, and/or code from this website without expressed written consent is prohibited. The authors of this site cannot be held responsible for any damage, real or imagined, which comes from the use of information presented on this site. All trademarks used are the properties of their respective owners. This site is not to be used as a floatation device (but if you try, I want a video tape of it).