The Haus

Friday, June 23, 2000

Scott Miller Interview

Radiated has posted an interview with 3D Realms' Scott Miller who is currently working on Duke Nukem Forever (aka Daikatana II: Electric Boogaloo). Actually the Radiated folks ask how 3D Realms intends on avoiding Daikatana's pitfalls since Duke Forever has been in production almost as long. Here's his answer:
Where (sic) making a great game, one that sets new standards, looks and feels cutting-edge, and has gameplay that's never been seen before. We also don't have burdensome sidekicks.
I think that could be considered a jab. Thanks Stomped.

EA Q3A Map Pack

The crezzy folks working on EA's The World Is Not Enough Q3A-based shooter have released a map pack (26.6M) (made in their "spare time") for Quake III Arena. There are 12 DM maps and 1 CTF map. Most of the maps are space maps, but all of them have some unique twists (and some serious physics-defying bounce pads too). My favorite part of this pack is the quad trap on the one level (I'll let you figure out which one). Thanks Blue.

AOL, Time-Warner Merger Vote in

According to Yahoo! News, AOL, Time Warner Shareholders Approve Merger. Well, here it is-the ultimate powerhouse. Time-Warner's cable bandwidth and AOL's content and internet. Fear the future folks :-)

A.T. Hun comments: If the U.S. regulators let this one go through, mark my words: the AOL-TW monolith will become the target of the Department of Justice. That will happen sooner rather than later.

MOO3 Combat Design Doc

Quicksilver has placed a webbized copy of their Ground Combat Design Doc online for perusal. If this doc is any indication of the depth of play planned for Master of Orion 3, we are going to be seeing a truly incredible game released. If it doesn't take 50 years to write...

UT 421 Patch Info

Uffda! Forgot to post this yesterday (two little kids with the flu will make you forgetful). got word of fixes coming up in a 421 patch for Unreal Tournament (duh). Here are the game engine fixes:
  • fixed another mixed skin cheat
  • fixed creeping pings problem - especially prevalent with passworded servers
  • fixed problems with passwords with spaces
  • improved server CPU utilization
  • improved prioritization of network traffic for low bandwidth users
  • fixed ActorLineCheck() crash again - no really this time
  • fixed clearing base on client in netplay - thanks Mongo
  • fixed suicide spamming
  • Last Man Standing now can have time limit
  • fixed spriteballexplosion sounds playing client side
  • faster translocation effect in software mode
  • fixed collision bug which cropped up in 420 (overlord)
There are also a slew of UnrealEd fixes. The patch could be out as soon as this weekend, but you know how THAT goes. Thanks VoodooExtreme.

History today

Thursday, June 22, 2000


Okay, I have a question for the drivers in the crowd (I don't drive-so I guess I wouldn't know). Why in the **** can't people get out of the way of emergency vehicles on the friggin highway? My wife was driving me to work today, and here's this cop on the other side with lights on desperately trying to get down the highway and here's a line of 6 or 7 idiots driving in the left-hand lane RIGHT NEXT to cars in the right, so the cop can't pass. And NOBODY got out of his way.

My solution? A REALLY large weapon system in the emergency vehicle. Someone gets in the way, someone gets vaporized. Grrrr...

History today

Past Two Days' News

Recent Headlines

January 5, 2015: It Returns!
August 10, 2007: SCO SUCKS IT DOWN!
July 5, 2007: Slackware 12.0 Released
May 20, 2007: PhpBB 3.0 RC 1 Released
February 2, 2007: DOOM3 1.31 Patch

January 27, 2007: Join the World Community Grid
January 17, 2007: Flash Player 9 for Linux
December 30, 2006: Darkness over Daggerford 1.2
December 19, 2006: Pocket Tunes 4.0 Released
December 9, 2006: WRT54G 1.01.1 Firmware OK with Linux/Mac

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