The Haus

Thursday, November 23, 2000

Q3:TA Tips

id's Todd Hollenshead made a post on the Quake3World forums giving some general tips for the Quake III: Team Arena demo and some performance hints. Thanks Voodoo Extreme.

Speaking of Q3:TA, I noticed that even Evil Avatar has spoken glowingly of the demo, and he has been a rather vocal Q3A-basher. I had just enough time before I left this morning to install the demo, see the opening id cinematic, and check out the new menu. I think I know what I'm going to ask for for Christmas :)

Official Q3:TA Page

If you haven't downloaded the Quake III: Team Arena demo yet (story) or if you are in the process of downloading it now, you can check out information on the demo at id's official Q3:TA demo page. My copy just got done downloading, but we'll be leaving in just a bit to celebrate Thanksgiving with my family. I won't get a chance to try it until Saturday. Oh well.

Happy Thanksgiving!

Happy Thanksgiving to you and yours from all of us at The Haus! We certainly have plenty to be thankful for.

Oh yeah, root for the Lions!

Wednesday, November 22, 2000

Quake III: Team Arena Demo

id has released the 120M Win32 demo of Quake III: Team Arena on IGN. IGN has a half-hour "exclusive" on the demo. Soon after that other (no doubt faster) mirrors will pop up.

OK, here are some mirrors: Blue's News, Shugashack, id, Stomped, and, of course, the mirrors that are FilePlanet.

Freelancer Movie

Gamespot got their hands on a movie showing gamplay from Freelancer, the upcoming space combat simulator (How do you simulate something that is currently impossible? Sorry, I'm pondering imponderables again.) from Digital Anvil. I'm really looking forward to this game. It sounds an awful lot like Elite for a new generation. Thanks Blue.

Quake III: Team Arena Demo Tonight!

Boy, is The Master going to be p.o.'d about this one--he's already gone for the holidays. At any rate id CEO, Todd Hollenshead, updated his .plan that the demo for Quake III: Team Arena will be available for download tonight (at least the Win32 version anyway). Here's the full update, since it's an otherwise slow news day:
Big news: An early Christmas present from id. The Team Arena Demo is going up tonight! We don't have an exact time yet, but I'm expecting it to be uploaded and go live in the next 3 hours or so (12 PM on the East Coast/9 PM on West). IGN.com is providing the initial bandwidth for us, so I'm guessing their servers are going to have a hangover tomorrow ;-) We'll have all the specific information available about exactly where to download over the next couple of hours.

This is the Windows version. We *expect* to release the Mac and Linux versions next week.

I have a few notes to share with everyone at this time. First, the Demo is stand alone. You don't need Quake III installed to try it out. The file size is around 120 meg (big, yes, but keep reading). We are including one level that plays all of the new game types (Harvester, Overload, One-Flag) and CTF. We are also including 2 models and 2 model heads. The map contains 3 of the 4 new powerups, one of the new weapons and one new holdable item. All of this is explained within the Demo, of course.

Also contained are all of the brand new UI items. On this, you'll just have to trust me that it's cool because I'd have to write a book to tell you about everything included. Mod authors will love what they're going to be able to do with it (I think Duffy is going to make an update about that over the weekend or early next week). You should definitely play around with this stuff and check out everything we've added. Menus, orders, team commands, setup options, etc. are all worth checking out because you'll want to save these in new config files for TA.

We realize 120 meg is a large download, so for those of you who have limited bandwidth, we are going to release an avi file at a later date (also through IGN) containing some of the new maps and features from Team Arena so that you can still check out what it will look like without overloading your modems. We'll have more details on this next week.

If you have problems, please check the readme first for answers. If you don't see the solution there, you can email feedback on bugs to bugs@idsoftware.com. Please don't email employees directly.

In the meantime enjoy the holiday weekend (if you're in the US) and have fun with Team Arena. I hope to see lots of people on our servers over the weekend.
Super sweet!

Mike Wilson .plan Update

The Gathering of Developers' CEO, Mike Wilson, updated his .plan with a rather sarcastic response to some of the rumors flying around that Max Payne had been cancelled. It seems that those rumors are a bit, um, premature.

NFL Picks Week #13

Eeyore's picks for this week: Lions, Vikings, Steelers, Rams, Jets, Bucs, Redskins, Ravens, Raiders, Dolphins, Chiefs, Broncos, Titans, Giants, Packers.

A.T. Hun comments: And my picks: Lions, Vikings, Jets, Rams, Ravens, Redskins, Bucs, Steelers, Raiders, Broncos, Colts, Chargers, Titans, Giants, Panthers.

I underlined my picks where we differed. Those three games are, IMO, too close to call. I chose the Colts because of home field advantage, the Chargers because of fact that they had a good game last week and have to come off the schneid sometime, and the Panthers because of a gut feeling and little more.

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