The Haus

Wednesday, January 21, 2004

icculus on UT2K4

Ryan "icculus" Gordon updated his .plan with a few updates/corrections on the Mac and Linux versions of Unreal Tournament 2004. Here's the scoop, liberally yanked from the .plan:

  1. The speech-to-text thing for talking to the bots is Windows-only. It uses a library from Microsoft. I was misquoted, I'm sorry if you were looking forward to this. Voice-over-IP _will_ work on the Mac, and work seemlessly between Windows, Linux, and Mac users.
  2. I'm not promising the Mac version will be out first; it might happen by a tiny bit, but it's not going to be some sort of World Exclusive if it does. What you should be walking away with is the understanding that ut2004 will be ready with the PC version, and you don't have to wait for months and months.
  3. "Halo rip-off" vehicles: okay, look, your going to see some similarities with Halo, and Battlefield 1942. Cross-polination is a way of life in the game industry, and we'd be fools to avoid things that have worked well in other titles. We aren't looking to clone Halo, honest.

My main concern was with the VOIP stuff. I'm glad (and, to be perfectly honest, surprised) to see it will be supported in Linux.

Tuesday, January 20, 2004

UT2K3 and UT2K4 Not Network Compatible

A post by Epic's Tim Sweeney indicates that Unreal Tournament 2003 and 2004 will not be network compatible. I'm not surprised by this, since patches themselves usually break network compatibility, to say nothing of new games. Despite that, I'm sure there will be some high-pitched whining about this. Thanks Blue's News.

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