The Haus

Wednesday, August 25, 2004

Pondering the Imponderable

Well, I managed to upgrade the new computer at my church to Windows XP SP2 yesterday. I used the full download version since there is no Internet access there. It went very smoothly. The only "glitch" was that the progress indicator didn't work very well. It slowly creeped up to 50%, then took the leap to about 75% and then to done. There wasn't much installed on that box yet. Since that computer hasn't officially been pressed into service yet, I wanted to deal with any bugs ahead of time. It's nice not to have to deal with a Pentium 75 with 8M of memory anymore :)

Well, I Think SCO is Taking a Beating...

It's been a lot of fun watching the IBM vs. SCO beat down over the last couple of days. SCO's stock price has been sliding, and IBM has been hammering the heck out of SCO in court. Check out Groklaw for the complete core-dump. SCO has a conference call scheduled for the end of August to talk about 3rd Quarter results. I'm looking foward to hearing what they have to say on that one. Whee!

Tuesday, August 24, 2004

Obsidian on NWN2 for Linux/Mac

An Obsidian developer made this post on their forums, clarifying the team's current position on a Linux and/or Mac client for Neverwinter Nights 2. Here's a healthy snip:

We have by no means made any decisions to abandon the Linux or Mac communities at this time. Nor is it such a black and white issue over whether Atari or Obsidian decides what happens. Atari has been very open and a fantastic partner. As a member of the management on this project, I'd like to ask that the contents of this message supercede any prior dev comment on this issue.

. . .

Implementing this new rendering path [Ed. note: DirectX] does not preclude us from adding programming staff to upgrade the OpenGL renderer however. We don't plan to disrupt the platform independent nature of the engine -- it wouldn't make sense for us to do so. But unfortunately, the decision to support the Linux or Mac is not one we're able to put into stone at this point. I do want to reiterate my feelings on it, and that if I have my way, having owned both a Mac and several PC's running Linux myself, we'll be shipping on all three platforms. I just can't in good conscience promise if and when so far away from ship.

What I can say is to please hang in there, we're not against the idea by any means, we hear the call for multi-platform support, and it will definitely stay on our radar as we plan out the project.

Thanks Linux Games.

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