The Haus

Friday, January 31, 2003

Licq 1.2.4 Released

At halftime of the Super Bowl, version 1.2.4 of my favorite Linux ICQ clone, Licq, was released. Here's a list of the major changes since 1.2.3:

No DOOM 3 Editor in Linux

When DOOM 3 comes out, the map editor will be tied to the game. Someone emailed John Carmack to see if the editor would work in Linux too. Linux Games posted his answer. Here you are:

Unfortunately, it [the editor] is probably going to be a win32-only feature. We might support the possibility of building a separate, standalone linux version based off of the Radiant work, but it would lack the integration features, and we aren't committed to it. I would be happiest with complete support on all platforms, but the editor code has a bunch of win32 assumptions in it, and supporting a cross platform version would be more work than I can justify.

UT2K3 2186 Patch Released

That was fast! Epic has released the 2186 patch for Unreal Tournament 2003. There is a list of mirrors available and a complete changelog for your perusal. As of right now, this is Windows only, but I would imagine that the Linux version will be out before too long. I guess January 31, 2003 is officially "UT2K3 Day."

UPDATE! The Linux version is now available too. It's easiest to get it through the auto-updater. In addition to the changes listed above, there are also these Linux-specific changes:

UT2K3 DE Bonus Pack Released

Digital Extremes has released the UT2K3 Bonus Pack (story). You can get it from the following sites:

A.T. Hun comments: The download weighs in at 71.5M. Does that mean that the pack is 195M uncompressed or did they forget to put something in the .ZIP? I'll know soon enough here. You can also download it from Filefront and actually get through sometime this century.

UT2K3 Patch Plans

There's a huge post up over on the Infogames Forums talking about the new 2186 patch for Unreal Tournament 2003. Here's a small sample:

UT2K3 Epic Bonus Pack Interview

Unrealism caught up with Epic's Steve Polge and asked him about Epic's bonus pack for Unreal Tournament 2003. This is not the same thing as Digital Extreme's bonus pack which will be released today. Here's a snip of what I think will be the coolest new gametype, Invasion:

[I]n this game type, players band together to defend against waves of incoming monsters. Each wave lastes between 90 seconds and 4 minutes. Players cannot respawn if they die during a wave, but as long as one player makes it to the end of the wave alive, everyone respawns for the next wave. Each wave contains a different combination of 12 different types of monsters.

Thanks Blue's News.

Thursday, January 30, 2003

UT2K3 DE Bonus Pack Tomorrow

Digital Extremes contacted Blue to inform him that the Unreal Tournament 2003 bonus pack will be released tomorrow. They even gave him a couple of screenshots for our viewing pleasure. Here's the word:

Sizing in at around 195 Megs, the DE Bonus Pack includes 6 all new maps - 3 deathmatch, 2 CTF and 1 Bombing Run. Here's a couple of screens to whet your appetite until tomorrow.

The Bonus Pack will be available in two forms - umod form and a zip file that extracts the map/textures/static meshs to the correct spots for people who don't have the latest patch (v. 2166) or who are running dedicated servers only. (umods sadly don't work without the latest patch or with server only versions.)

Freshmeat HOWNOTTO

This is from a couple of years ago, but I just found it so it's new to me. If you've never seen it before, it'll be new to you as well! Now that the obvious is out of the way, check out Ryan "icculus" Gordon's Freshmeat HOWNOTTO to show you what not to do if you want to be an open-source programmer. After that, you can visit this page to pick a name for your program in the finest open-source style. Someday, I hope to find what "GkrellM" is before I die. (Yes, I looked it up on Google. It's still my favorite example of a true open-source program name.)

J.t.Qbe comments: Hey, I LIKE GkrellM, so watch out! It's extremely handy for monitoring your system.

A.T. Hun comments: I didn't say it was bad, I just said it's name is inscrutable.

John Carmack .plan Update

John Carmack made a rare update to his .plan talking about the new Nvidia cards, comparing them to the latest crop of ATI cards. This thing is technoweenie to the max. Go forth and don't strain anything reading it :-)

At the moment, the NV30 is slightly faster on most scenes in Doom than the R300, but I can still find some scenes where the R300 pulls a little bit ahead. The issue is complicated because of the different ways the cards can choose to run the game.

The R300 can run Doom in three different modes: ARB (minimum extensions, no specular highlights, no vertex programs), R200 (full featured, almost always single pass interaction rendering), ARB2 (floating point fragment shaders, minor quality improvements, always single pass).

The NV30 can run DOOM in five different modes: ARB, NV10 (full featured, five rendering passes, no vertex programs), NV20 (full featured, two or three rendering passes), NV30 ( full featured, single pass), and ARB2.

The R200 path has a slight speed advantage over the ARB2 path on the R300, but only by a small margin, so it defaults to using the ARB2 path for the quality improvements. The NV30 runs the ARB2 path MUCH slower than the NV30 path. Half the speed at the moment. This is unfortunate, because when you do an exact, apples-to-apples comparison using exactly the same API, the R300 looks twice as fast, but when you use the vendor-specific paths, the NV30 wins.

The reason for this is that ATI does everything at high precision all the time, while Nvidia internally supports three different precisions with different performances. To make it even more complicated, the exact precision that ATI uses is in between the floating point precisions offered by Nvidia, so when Nvidia runs fragment programs, they are at a higher precision than ATI's, which is some justification for the slower speed. Nvidia assures me that there is a lot of room for improving the fragment program performance with improved driver compiler technology.

A.T. Hun comments: Ahh, the brain-pain that comes from reading a Carmack .plan update. I missed it so. Good stuff here, I just wish I could grasp more of it.

Past Two Days' News

Recent Headlines

January 5, 2015: It Returns!
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February 2, 2007: DOOM3 1.31 Patch

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