Friday, January 31, 2003
UT2K3 Patch Plans -- 1:57 pm CST, Update by The Master
There's a huge post up over on the Infogames Forums talking about the new 2186 patch for Unreal Tournament 2003. Here's a small sample:- now support left handed weapons
- fixed hidden weapons appearing occasionally on respawn
- spectators don't show up on DM scoreboard at end of match
- FPH doesn't change after match ends
- shock combos now work after going through static meshes, and at all angles.
- Fixed when entering a painzone you take double the damage/second in the first second and the correct amount thereafter
- added exec function SwitchToLastWeapon (bound to E by default)
- fixed megaspeed DMMutator game option
- improved bombing run AI (better AI reset between scores)
- fix for CTF flag can't be picked up
- fixed showing flag icon on scoreboard even if holder not relevant
- fixed throwing out minigun screwing up assault rifle
- fixed rocketlauncher can lock onto invasion monsters (bonuspack)
- change weapon sound pitch when berserk
- improved cheat protection
- spectating improvements
- single pass through actor list for first pass relevancy determination for all connections. Improves server CPU utilization by 20% to 30% for servers with large numbers of players
- fixed bots not properly losing player enemies when players log out of net games
- fixed big memory leak caused by garbage collection problem with certain levels (occurred on level change)
- fixed occasional crash which occurred during garbage collection on level changes, or when joining a server
- fixed sporadic karma physics crash
- performance improvement: frame rate based culldistance for player shadows
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