The Haus

Monday, March 15, 2004

Pondering the Imponderable

Well, it's official, Unreal Tournament 2004 has been released. I just checked EB Games and my copy has been shipped. FedEx guesstimates that it will get here by Thursday. You'd think that it wouldn't take that long to get here from Pennsylvania, but hey, it's free shipping. Time for violence!

Song of the moment: Hindu Love Gods (aka Warren Zevon and R.E.M.) "Raspberry Beret".

The Master comments: I spent 2 hours downloading the UT2K4 dedicated server from Shacknews last night, only to find it corrupted. I was less than impressed. I was finally able to get it from another source, so hopefully I will be able to tinker that baby into working sometime this week. I am PUMPED for this release -- I need some new maps :-)

Saturday, March 13, 2004

Even More CliffyB

GameInformer posted yet another interview with Epic's Cliff Bleszinski about the recently golden Unreal Tournament 2004. Here's a snip about some of the vehicle physics:

You'll notice that by playing the game it's actually pretty tough to flip certain types of vehicles. We specifically gave them a very low center of gravity because with some of the crazy terrain and action going on, we didn't want vehicles flipping over all the time -- that's not necessarily fun. We wanted people to feel that they could use the Scorpion to get over the terrain quickly and only flip it if they really get hit, or really screw up. People claim that they want a game that's extremely realistic, but what they actually want is augmented reality -- a fun version of reality.

I couldn't agree more with that. I think Epic did an excellent job of just making the physics real enough that everything looks cool, but not so realistic that it becomes boring. For a blast from the past, check out this classic interview with CliffyB around the time that the original Unreal Tournament was released.

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