The Haus

Saturday, March 13, 2004

Even More CliffyB

GameInformer posted yet another interview with Epic's Cliff Bleszinski about the recently golden Unreal Tournament 2004. Here's a snip about some of the vehicle physics:

You'll notice that by playing the game it's actually pretty tough to flip certain types of vehicles. We specifically gave them a very low center of gravity because with some of the crazy terrain and action going on, we didn't want vehicles flipping over all the time -- that's not necessarily fun. We wanted people to feel that they could use the Scorpion to get over the terrain quickly and only flip it if they really get hit, or really screw up. People claim that they want a game that's extremely realistic, but what they actually want is augmented reality -- a fun version of reality.

I couldn't agree more with that. I think Epic did an excellent job of just making the physics real enough that everything looks cool, but not so realistic that it becomes boring. For a blast from the past, check out this classic interview with CliffyB around the time that the original Unreal Tournament was released.

News for 03/13/2004

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