Friday, October 13, 2006
Greetings, Triskaidekaphobes! -- 9:34 pm CST, Update by A.T. Hun
Well today is just a triskaidekaphobe's delight. Besides being Friday the 13th (boo!), if you add up the numbers in 10/13/2006 you get 13 (1+1+3+2+6=13). That apparently hasn't happened since January 13, 1520. Yes, somebody took the time to figure that out. Thankfully you just have a few more fours of hiding in the cupboards until Saturday the 14th is safely here.
Something must be in the air, since my Detroit Tigers are one win away from the World Series.
Update! I've since been told that this is incorrect. The last Friday the 13th that added up to 13 actually occurred this year: January 13, 2006.
Why Apple is Winning -- 12:51 pm CST, Update by The Master
I've been reading a series of articles on Roughly Drafted discussing why Apple has suceeded in the music player market, while Microsoft has been failing. This series is excellent reading, if only to discuss what Microsoft has done (or not done) to "win" in the PC industry.
Bleh -- 8:50 am CST, Update by The Master
I got my Linux server completely running for the first time last night. I had to do a lot of messing around, but I was finally able to SSH, VNC and use Samba to get our old Quakeworld game server stuff installed.
We toyed with the server for a couple of hours last night, finally going to bed around 1 am. Ziggurat Vertigo is just as fun as I remember it :-) Hey A.T. Up for a couple rounds this weekend?
Thursday, October 12, 2006
Google Maps for PalmOS -- 2:14 pm CST, Update by A.T. Hun
When will the fun ever end? Google has released Google Maps for PalmOS. It's mainly geared for Treo users, but it works great on my Palm TX too. You can get directions, maps, satellite pictures, and even traffic in selected cities. Too cool. There are other versions available for other cellphones too. Just point your device's browser at http://www.google.com/gmm. Thanks Palm Infocenter.
Quake Map Source Release -- 9:21 am CST, Update by The Master
John Romero has released the sources for the Quake 1 map set. Very cool. Now, I need to find an editor and take a look at Ziggurat Vertigo :-)
Since it's Quake 1's tenth anniversary this year (starting June 22nd) I thought I'd dig up and release all of Quake's original map sources. For all these years the only possible way to glean any information from Quake's internal format was from BSP deconstruction programs - but those had problems with tons of brushes generated from insane BSP splits. So finally, here are the originals with the dust blown off of them, shined-up and zipped up. Have fun, mappers!
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