The Haus

Monday, February 21, 2000

The Truth will set you Free

Ahh, Monolith finally admits why they didn't support their games. RPOV has posted an interview with Jason Hall which indicates how strongly Monolith intends to be an engine company instead of a game company. So, why didn't Monolith support their games, and the community that purchased them? Because they weren't important! So keep this in mind when purchasing ANYTHING from Monolith in the future:
...With LithTech, our licensees are the top priority. Nothing else comes before them, period. The engine licensing business has evolved into a technology AND service oriented business, where as you know, in order to be successful, the customer always has to come first. And for LithTech, the licensee always does.
Thanks go out to Blue for this one :-)

The Master comments: I have to admit-after thinking this one over my bias against Monolith is influencing my post. Since Monolith has spun off engine development to another wholely-owned subsidiary, there may not be a problem with this licensee vs. customer policy. HOWEVER, that will only be true if a) LithTech treats Monolith as nothing more than another customer/licensee, b) Monolith is a game company, not an engine company, and c) LithTech does not share any of Monolith's programming team. Otherwise the conflict of interest will force any game released by Monolith in the future into the same dreary state as Blood and Shogo.

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