Monday, March 6, 2000
Q3A Beta Point Release -- 4:15 pm CST, Update by The Master
Robert Duffy updated his .plan with word of yet another Q3A beta point release. You can get it at:id's FTP site.
Win32: Blues Shugashack
Linux: Blues Shugashack
Mac: Blues Shugashack
Stuff fixed includes:
- Fixed Models and Skins not showing up when you have more than the max ( 256 )
- Fixed Single player loop issue when a bunch of pk3 files ( 100-200 ) exist in baseq3
- Fixed issue with greater than 1K server config strings, this only happens when you have several hundred PK3 files
- Added Q3Space_CTF, a 2 on 2 CTF modification of Q3Tourney6
- Updated bot behaviour to work better with the platform in Q3Space_CTF
- Turn off floating point exceptions ( fixes potential crash right after startup )
- Fixed unpure client bug when levelshots loaded out of secondary pk3 files
- Fixed connection issues for pure clients
- Fixed invisible player bug when clients connected during downloads
A new point release beta is out and on the FTP. We anticipate removing the beta tag in the very near future. We have been doing a lot of testing on connection issues, cheat preventions, auto-downloading as well as running a lot of the new mods through it. Things look good, some of the mods heading our way look fantastic!
This also contains a CTF version of Q3Tourney6 which is tons of fun for 2 on 2 CTF.
One key thing is that when connecting to a pure server both sides will have to be using the latest point release as we updated the pak2.pk3. This is not much of an issue once this version propogates a bit but it is something to keep in mind.
There are 3 issues of note with this version ( 2 of them Linux only )As before, please forward bug and other information to raduffy@idsoftware.com
- ZFree errors, on some Linux systems you may see ZFree allocation errors. This happens mostly when fiddling with the mouse etc. during map loads. We are looking into this ( as is Loki ).
- Mods directory does not show mods ( Linux only )
- Starting a team game with bots does not automatically assign the player ( you ) to a team.
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