The Haus

Wednesday, March 22, 2000

More on the 411 Patch (Give or Take)

The folks at Unreal Universe spied some information from Epic's Jack "Mek" Porter on why forthcoming Unreal Tournament patches change version numbers more often than I've had hot dinners.
>>What happened to 406, 407, 408, 409, and 410? <<

We made all these versions, but they had problems or bugs. We sent them to the ngStats guys to test the ngStats changes, tested them internally, etc. Last night the server admins were testing 411, and we found a problem - so today we gave them 412. If a big problem is found in 412, we'll release 413.

We keep incrementing the version number so there's absolutely no confusion about what version a build is. People don't seem to like it when we add letters - last time we got to 405b, but people thought that meant Beta. We should have just called it 406.
Expect the 478 Patch any day now :) Mek also commented on the rumors about no further patches coming from Epic.
We've been fixing bugs for UT and will continue to. We're not adding features to UT or changing UT's gameplay in any way. UT is the game you bought from the store. UT has been "Done" since it went gold in, terms of being feature complete. Features we've been adding in the patches have been things to encourage people to make cool mods for UT, or things which encourage server admins to run more UT servers.

So while we're continuing to support UT by fixing bugs and keep the community going by encouraging modmakers and server admins, we're also moving towards our next big thing.
Thanks Voodoo Extreme.

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