The Haus

Saturday, April 1, 2000

Daikatana Released!

In a stunning and surprising move, Eidos has finally shipped John Romero's Daikatana. They also revealed what was the major cause for its long delay.
"What people didn't know is that we actually switched engines a few times," Romero reports. "We started off with Quake 1 and then moved to Quake 2. That most people know. Last year we moved to the Unreal engine, followed by the Super Mario Brothers engine, then we dabbled with the Quake III Arena engine for a month or two before finally reversing course and going back to the Quake 2 engine."
Sources close to the project paint a different picture. Here's some quotes from an ION Storm employee who asked not to be identified.
Ever since KillCreek became 'genetically enhanced' this project has gone into a tail spin. Romero can't tell time, read a calendar, anything! It's like his mind is someplace else!
Eidos spokeswoman May O'Nays has high hopes for Romero's long-awaited masterpiece.
We're hoping to sell a good 40 or 50 copies of Daikatana. Maybe then we can move the corporate offices out of these cardboard boxes in the alley. Or at least afford some biscuits.
All across the country there are reports of Hell being extremely chilly, pigs flying, and monkeys flying out of people's butts.

Oh, and Happy April Fool's Day!

News for 04/01/2000

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