The Haus

Tuesday, April 11, 2000

Help for Aspiring Map Editors

Paul Jaquays updated his .plan with some information for aspiring map editors and other game artists playing with the Q3A tools and engine:
...I know there's a lot of people who must be downloading our editing tools and then getting frustrated because they can't get them to work right. Not surprising. A day rarely goes by in which a newcomer to the forum needs to have a basic question or two answered. If you're just getting started in Quake III map making or you're finding that the on-line tutorials aren't providing the specific answers that you need to know, drop in to Editing Forum. Questions get answered and there's usually a lot of great discussion about map making. Sometimes questions are answered by the last mapper who asked the same question. But there are some serious experts in the science and art of mapping, shader programming, texture creation and tool making who hang out on the forum too.
...
Quake3World Level Editing Forum

While I'm at it, I should mention that the Q3Radiant editing tools are also available from Quake3World, as are several versions of the Q3Radiant manual, Eutectic's .def file for Q3Radiant entities, the missing textures files and the clean shaders files for the original id shader scripts and lots of links to level editing resources.

News for 04/11/2000

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