Tuesday, August 31, 1999
NVIDIA Announces the GeForce 256 -- 10:40 am CST, Update by A.T. Hun
The GeForce 256 (aka the chip formerly known as NV10) was unveiled to the public today. Here's the specs for you pointy-headed types, which I nabbed from Riva3D's GeForce page:- 15M triangles/sec - sustained DMA, transform/clip/light, setup, rasterize and render rate
- 4 Pixels per clock (4 pixel pipelines)
- 480M pixels/sec fill rate - 32 texture samples per clock, full speed 8-tap anisotropic filtering.
- 8 hardware lights
- 350 MHz RAMDAC
- Most feature complete for DX7 and OGL - Tranform & Lighting, Cube environment mapping, projective textures, and texture compression.
- Will utilize 4x AGP performance with Fast Writes , which enables the CPU to send data directly to the GPU (1 GB/sec transfer rate), increasing overall performance and freeing the system memory bus for other functions.
- 256 bit rendering engine
- Highest quality HDTV (High Definition Television) video playback
- High Precision HDTV video overlay
- 5 horizontal, 3 vertical taps
- 8:1 up/down scaling
- Independent hue, saturation and brightness controls in hardware
- High bandwidth HDTV class video I/O
- 16 bit video port
- Full host port
- Dedicated DMA video
- Powerful HDTV motion compensation
- Full frame rate DVD to 1080i resolution
- Full precision subpixel accuracy to 1/16 pixel
- High Precision HDTV video overlay
- Enables the PC to compete with the Playstation 2 as a major entertainment platform.
The really cool thing about this new chip is that it offloads so much work from the CPU that you can keep your old system up-to-date by simply replacing your video card instead of a whole new motherboard/CPU/video card. I think I've found my next video card :). BTW, This news update wins the award for "most HTML ever used in a news blurb."
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