The Haus

Monday, September 13, 1999

3dfx FXT1

3dfx announced their own open-source texture-compression scheme today. Here's a snip from their website:
FXT1 advanced texture compression is provided free to anyone who wants to create and accelerate content utilizing many more texture images and higher resolution textures, all with the highest possible image quality. FXT1 texture compression provides equal to or better compression ratios than any available hardware compression scheme and is supported on all future 3dfx products.
This would have been really cool about two years ago. S3's S3TC (incorporated in the new DirectX 7 as DXTC) did that a long time ago. Now the Savage 2000 and GeForce 256 both support DXTC. This is just further proof that 3dfx cannot innovate, they can only follow--and they're not particularly good at that. Oh how the mighty have fallen.

News for 09/13/1999

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