Wednesday, August 30, 2000
Jason Hall Chat Transcript -- 10:54 pm CST, Update by A.T. Hun
Voodoo Extreme posted an edited transcript of their chat with Monolith CEO Jason Hall. I decided to yank out a few choice Shogo-related comments.Q: Shogo had been looked upon as a mediocre FPS RPG, but in my eyes I found the game to focus on a great story which made it enjoyable for me. Is there any talk of Shogo 2 on the horizon? If not will you be looking at any outside sources for a possible Shogo 2?Big surprise there. It seems to me that everytime someone asks him about Shogo he responds as if they were asking him to eat a cockroach.
A: The only possibility of a Shogo 2 exists on a console. Right now though we are not thinking about making a Shogo 2 in any way. I suppose that someone could license the property from us and make Shogo 2 if they wanted it sooner...
Q: When you decided to make another mech game, why did you decide against making it a sequel to Shogo?Well, that answers his question. It isn't Shogo 2 because it's a different game! Well, jeepers, thanks.
A: The mech game we are currently making is decidedly different from Shogo. That is why. It has a somewhat different target audience.
Q: Do you think SHOGO was an underapreciatted game and if so why do u think the gaming comunnity has not considered this game like one of the better of his time?I think that the AI and multiplayer bugs that haunted Shogo upon its release killed its sales potential more than anything else. But that's just me.
A: I think that the market told me everything I needed to know. Shogo was very fun, but the sales said it all with regard to the level of econmonic success that title had. There are no excuses. We just need to keep trying to make fun games that people like!
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