Thursday, August 31, 2000
UT 4.30 patch news -- 9:29 pm CST, Update by The Master
There's news that the UT 4.30 patch is off to private beta-test. 3D Spotlight has the readme. Here's a snip (it's huge folks):- Version 430 is completely network compatible with all previous public releases of UT (versions 400, 402, 405b, 413, 420, 425, & 428).
- faster server browser initial pinging of servers. Added a new default property to [UBrowserServerPing], MaxSimBroadbandPing, which defines the max number of servers to simultaneously ping if your netspeed > 6000.
- team scoreboard holds more players (no more names dropping off the bottom for 32 player games).
- faster server ping response for servers with mutators.
- admins lose cheats & die when they log out as admins.
- fixed bug causing player team choice to be overriden (also cause maxteamsize not to work when 2)
- fixed thrown weapons sinking into ground in net play
- fixed listen server crashing with too many serverpackages
- fixed server still sending data on disconnect A.T. Hun comments: I think this was supposed to have been fixed as far back as 405b. This is the single most annoying bug in UT, IMO.
- fixed server not allowing custom skins because of skin cheat fix
- servers are now prioritized by version on the master server
- improved map decompression time.
- slight improvement to server CPU utilization.
- prevent message spamming in net play.
- centered admin messages
- if logged in as an admin, start your message with a # to have it centered.
- voice autotaunts not printed in net games.
- faster menu loading with mods.
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