Tuesday, October 10, 2000
UnrealEd Fix -- 10:01 am CST, Update by A.T. Hun
Hmmm, an Unreal Tourney patch broke something in UnrealEd--stop me if you've heard that one before. At any rate, the Unreal Technology page posted a small fix file to unbreak the following items that were broken with the 432 patch:- the "TextureLock" option should work 100% now
- fixed the crash that some people were getting when docking a browser and getting a crash when trying to restart the editor
- rewrote "UEditorEngine::polySelectMatchingBrush" because SHIFT+B was crashing at random times. Should be stable now.
- brush clipping was merging faces on the resulting brush
- may have fixed the random "WinMain/message pump" crash
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