The Haus

Saturday, December 2, 2000

Terrain in Q3: Team Arena

Robert Duffy updated his .plan with word on the changes in the TA engine allowing some massive outdoor maps in the new TA release coming soon
I've had a lot of requests for info on the terrain stuff that Todd mentions in his plan and which is visible in the demo movie.

Several things are going on with the terrain stuff. There have been quite a few updates and enhancements made to the engine for TA but the engine has always been quite capable of the triangle counts necessary for terrain.

Jim did some amazing work that allows the terrain brush conversion along the other support necessary to do the texture blending etc. The size capabilities are quite vast. The old restraints in the editor were +/- 4096, the new restraints are +/- 131072. Now there would be some pretty substantial floating point precision errors seeing that distance but the fact is you can make HUGE maps. As long as you have valleys and canyons or buildings etc. you can do some truly amazing things. John pointed out that people will possible run into surface count limitations and so on but this should not be much of an issue.

As far as FPS issues go, the map with the large gothic looking castles runs about as fast as many of TA's indoor maps, not all of them but based on how they work they are not too hard on system performance.

To give an idea on size, the largest q3a map is tiny compared to the smallest terrain map in TA and that map itself easily fits inside the center section of the largest terrain map in TA. And to put that in persepctive, that map looks like a postage stamp in the +/- 128K area.

The playground just got a lot bigger.
The major complaint against Quake games has always been their very poor support for large outdoor maps. Guess the problem has been solved :-)

News for 12/02/2000

Recent Headlines

January 5, 2015: It Returns!
August 10, 2007: SCO SUCKS IT DOWN!
July 5, 2007: Slackware 12.0 Released
May 20, 2007: PhpBB 3.0 RC 1 Released
February 2, 2007: DOOM3 1.31 Patch

January 27, 2007: Join the World Community Grid
January 17, 2007: Flash Player 9 for Linux
December 30, 2006: Darkness over Daggerford 1.2
December 19, 2006: Pocket Tunes 4.0 Released
December 9, 2006: WRT54G 1.01.1 Firmware OK with Linux/Mac

All original information on this website is copyright © TheHaus.Net, 1999-2005. The use of original images, text, and/or code from this website without expressed written consent is prohibited. The authors of this site cannot be held responsible for any damage, real or imagined, which comes from the use of information presented on this site. All trademarks used are the properties of their respective owners. This site is not to be used as a floatation device (but if you try, I want a video tape of it).