Tuesday, September 28, 1999
My Thoughts On UT D3D -- 4:46 pm CST, Update by A.T. Hun
Well, I got the patch installed and played a little UT in D3D. I played in 640x480 with medium textures and 32 bit color. With those settings, some of the textures would flash bizzarely. Moving to high detail textures made it much worse. Moving the color to 16 bit took care of the flashing altogether. It is faster in D3D than it was with the Unified drivers and Glide, but not as much as I would have expected.I didn't notice any major changes with the sound, even though it supposedly supports EAX now. I did get the "lockup" that was mentioned on the Unreal Technology page that happens to some people with Win98, Sound Blaster Live!s, and nVidia-based graphics cards. I had to manually end the task (twice) to get my computer back.
Last night The Master, Crawl, and I played Q3Test online. One thing I noticed immediately is how much smoother Q3Test is on my system than Unreal Tourney. I can get framerates of 44 on Q3Demo1 with "High Quality" settings (except at 640x480). I can't even average over 35 against one bot at 640x480x16 with medium texture detail in UT. In firefights (remember, it's against only one bot) my framerate drops into the teens. Unless the D3D situation improves, UT will disappear off my hard drive once the next Q3Test with bots comes out.
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