The Haus

Thursday, January 4, 2001

RoQ Video Compiler Released

id's Graeme Devine updated his .plan with word that their RoQ video compiler is now available for download. This was used for all the videos and cinematics in Quake III Arena and Quake III: Team Arena. Here's a snip:
The new intro animation is 512x512, which is a lot of textures to be uploading per frame (the Q3A movies are all 512x256). All the ingame videos are either 256x256 or 128x128. Ingame videos cannot have sound.

I'll release the source to the decoder "soon" so RoQ can be used in other products besides Q3A derivative.

This is a command line image compression program, it takes tgas, jpegs, tiffs (or whatever) + a sound file and compresses them into a video stream. It is not Adobe Premiere! I have thought about converting it into a Quicktime codec so that it could be an export option from such a program, but time is always a crunch here at id for some strange reason.
Here is a direct link for your convenience. Devine also comments on recent reports that id has dropped Omni and taken over the Mac OS X port themselves:
Finally. OS X. I didn't yank, pull, grab or drop Omni's excellent work on Q3A to this platform. They are my friends, peers, and fine people. My reason for working on the OS X build in house is that I simply like OS X and I like working in it. I'll still share the code with Omni so they can help make the OS X build the best. In fact, I'd like to get more of the tools ported across to OS X as soon as possible so levels, and mod compiling can happen on this platform (see above for time crunch).

News for 01/04/2001

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