The Haus

Friday, April 20, 2001

SoF 2 Interview

VoodooExtreme interviewed Raven's Jake Simpson about Soldier of Fortune 2. Topics include the updates they made to the Quake III engine, weapons that will be included, and much more. Here's a snip about the new GHOUL2 animation system:
And then, inevitably, there's GHOUL2. This is what I've been doing for the past few months. Ghoul2 has all the same abilities of Ghoul 1 (well, mostly anyway) and many more. It's a true skeletal animation system, where we can override any bone in the body so we can do programmer-controlled joints (get the guys to look at specific places, make feet match the floor and so on). We can also run animations on specific parts of the body, share animation skeletons across multiple models, bolt objects on, generate on the fly bolts. This allows us to attach damage geometry to the model exactly where you hit it. Of course per-poly collision detection is still there, as is the multiple bolt-on guys, so you won't see repeats of the same guy all over the place. Our texture budget has grown hugely, as the screen shots in PC gamer show. We are definitely going for the photo-realistic look as much as we can.

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