The Haus

Monday, February 18, 2002

More on the Q3A Master Server

id's Graeme Devine updated his .plan with an update on the fixes applied to the Quake III Arena master server:
Everything seems to have been smooth for the past 24 hours.

We've replaced the master server hardware, changed the software to be (hopefully) more attack proof, and separated out the processes so that if one is attacked heavily the others will be okay. We've weathered attacks before, but each one is always an education.

I got a bunch of emails on people with routers not being able to connect. When the authorize server is down the game server automatically authorizes all clients, this is why people attack the authorize server to bring it down. The only way you can get a denied to connect from the game server is when the authorize server sends that packet to the game server, when there is no authorize server, the game server errs on the side of caution and lets everyone play.

The solution of setting your hosts file to for the various id masters will cause a few things. You will no longer be able to get the in-game browser to work, and worst of all you will not be able to play on game servers that you connect to because the game server will get a deny packet from the authorize server (because you sent your cdkey to
How lame is that? Attacking the master server so you can play your warezed Q3A. Sheesh. Somebody give those guys a baseball bat to the knees.

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