Monday, November 1, 1999
John Carmack .plan update -- 6:37 pm CST, Update by The Master
Once again, John Carmack updated his .plan today. More polish. Tasty :-) Here's the update:- play chat sound during votes
- draw 2D icon for ammo if cg_draw3dicons 0
- fixed losing input on menu vid_restart
- made "vote" and "callvote" completable
- remove mac about dialog
- fixed demos skipping inital time due to loading
- fixed timing on timedemo startup
- don't flash attacker when damaging self
- display capturelimit instead of fraglimit on score tabs in ctf
- recursive mirror/portal changed to a developer warning
- fixed bug with follow mode spectators
- battle suit shader
- notsingle spawn option
- separated torso and legs priority animation counters so gesture doesn't mess with legs (was coutners. Think JC is flashing back to his Apple days?)
- adjusted value to prevent missed launch sound on accelerator pads
- setviewpos x y z yaw - same parms as viewpos command
- stop sound on file access
- fixed developer prints from renderer
- defered client media loading, only load models and sounds for new players when you die or bring up the scoreboard
- fix for double colliding against same plane and getting stuck
- dropped LG damage to 160 pts / sec
- don't snap predicted player entity, smooths deaths and movers
- all sine movers are instant kill on block
- fixed items riding on bobbers
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