The Haus

Sunday, September 8, 2002

Divine Divinity Demo Impressions

Despite having an inexcusably large backlog of games, I spent a few hours yesterday evening with the demo for the upcoming game Divine Divinity. Yes, that's its real name and yes, it's European.

Divine Divinity is billed as an RPG, but in the style of Diablo II. After putting in a few hours, it seems to be a game like D2, with greater depth and with a bit less graphical polish. The storyline is more interesting and varied than D2. The music is great; the voice acting is probably good too, but sounded bad on my computer (game demos sometimes do).

For me, the downer is the "action RPG" nature of Divine Divinity: combat is a clickfest, as in D2--in fact, one poll about the game asks which feature is best, the storyline or the frantic combat. Clickfest combat holds no interest for me. I have too many other, better games. If you liked Diablo II and want a similar game with more story and depth, Divine Divinity may be just what you're looking for. As for me, the demo just made me more eager to get back to Baldur's Gate or Icewind Dale. And the major system crash the demo caused guaranteed that I won't see the end of the demo, but instead will uninstall as soon as possible.

News for 09/08/2002

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