Tuesday, November 9, 1999
John Carmack .plan update -- 8:48 am CST, Update by The Master
John Carmack once again updates his .plan worklog today. Love these bug-fix updates :-)- check for bad weapon number in non-3d ammo icon on death
- fixed plane catagorization
- error command does an ERR_DROP if given a parm
- don't load high LOD models if r_lodbias
- nobots/nohumans options for player spawn spots
- prevent voice rewards on frag that enters intermission
- dissallow native dll loading if sv_pure
- loaddefered cgame command, issued on addbot
- drop the weapon you are changing TO if you only had a MG or gauntlet
- fixed bounce pad event prediction for all angles
- allow empty tokens in map files
- fixed infos exceeded warning on bot parse
- warning on mismatched mipmap/picmip/wrapclamp image reuse
- fixed pain echo sound after predicted falling damage
- move sound to hunk
- move vm to hunk
- restart game vm in place for map_restarts
- avoid all lightmaps entirely when using vertex light
- pretouch all images after registration
- pretouch all known in-use memory before starting a game
- on error, shutdown client before server, to be more likely to get out of fullscreen before a recursive error
- new pre-allocated memmory manager to crutch up mac
- meminfo command replaces hunk_stats and z_stats
- adjusted scoreboard titles
- no guantlet reward on corpses
- fixed snd_restart when paused
- PRE_RELEASE_DEMO hack
A.T. adds: I still haven't seen a fix for the networking bug that Crawl and I reported. Grr.
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