The Haus

Tuesday, November 9, 1999

No Skeletons: Confirmed

Our man Redwood fired off an email to id's John Carmack to confirm the rumor mentioned previously that a skeletal animation system would not be in Quake III Arena after all. Here is the Carmack's succinct reply:
The game fits in 64 megs without it, so we are probably going to ship that way.
The skeletal animation system was proposed to save memory, especially on computers with 64M RAM. I guess it either wasn't worth the effort or would require changing too much code thus pushing Q3A's release date back too far. Thankfully, my 128M renders it a non-issue :)

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