Friday, March 21, 2003
NWN Linux Beta Client Tips -- 2:13 pm CST, Update by A.T. Hun
Here are a few tips for people who are having problems getting the Neverwinter Nights beta Linux client running. I've gleaned most of these from the NWN Linux forum.
- Make sure you run ./fixinstall first! In other words, read the README!
- Double-check all of your permissions where you installed it. The user running the game will need write access to just about everything. I issued these commands after I installed the game as root in /usr/local/games/nwn:
chown -R root:games nwn/
chmod -R g+w nwn/
Then I added my username to the games group. - Zombie reports that after he reinstalled the NVIDIA binary drivers everything worked fine. Some have had conflicts with previously installed Mesa libraries.
- Make sure AGP support is working (type cat /proc/driver/nvidia/agp/status if you have an NVIDIA card. ATI cards should be similar.)
- Set XFree86 to use 24 bit color. Make sure you also have the resolution modes you want to use added to your XF86Config-4 file.
- Try copying the contents of the miles subdirectory to /usr/local/lib (or, better yet, add the full path to the miles subdirectory to /etc/ld.so.conf and the type ldconfig). That shouldn't be necessary, but some have reported that it works. That sounds like an ld problem to me.
Recent Headlines
January 5, 2015: It Returns!
August 10, 2007: SCO SUCKS IT DOWN!
July 5, 2007: Slackware 12.0 Released
May 20, 2007: PhpBB 3.0 RC 1 Released
February 2, 2007: DOOM3 1.31 Patch
January 27, 2007: Join the World Community Grid
January 17, 2007: Flash Player 9 for Linux
December 30, 2006: Darkness over Daggerford 1.2
December 19, 2006: Pocket Tunes 4.0 Released
December 9, 2006: WRT54G 1.01.1 Firmware OK with Linux/Mac
The Haus is powered by:
All original information on this website is copyright © TheHaus.Net, 1999-2005. The use of original images, text, and/or code from this website without expressed written consent is prohibited. The authors of this site cannot be held responsible for any damage, real or imagined, which comes from the use of information presented on this site. All trademarks used are the properties of their respective owners. This site is not to be used as a floatation device (but if you try, I want a video tape of it).