The Haus

Thursday, March 27, 2003

SDL Workaround

I also managed to isolate a problem between XFree86 4.3 and libSDL. When I play a game that uses SDL for graphics (such as UT2K3, Neverwinter Nights, LBreakout2) at a resolution other than my desktop resolution, the refresh rate on my monitor would get screwed up. In my case, the refresh rate is too slow. One person on the NWN forums even said that the bug caused the refresh rate to go too high for his monitor, which could damage it. At any rate, the solution is to use ctrl/alt/- to change your desktop resolution to that of the game you are playing. That way, there are no mode changes so the refresh rates don't get messed up. I posted about this on the libSDL list, so hopefully it can get fixed.

At first, some thought this was an NWN bug, but I found the same problem in UT2K3. I narrowed it down to SDL when I discovered that Quake III and Return to Castle Wolfenstein could change resolutions just fine.

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