Friday, March 12, 2004
CliffyB Interview -- 9:45 am CST, Update by A.T. Hun
Gamespy posted an interview with Epic's Cliff Bleszinski about the production of Unreal Tournament 2004. The irony is that this is a much more entertaining article and better review of the game than Gamespy's actual review. Here's one of the things he says the team did well in making the game:
Having newbie testers beating on the game and watching it. There was a lot of this as we were developing Assault and it wound up yielding the various on-screen (and audio) indicators on where to go and what to do.
I'm really glad they did this. I loved UT's Assault mode, but it was maddeningly difficult to play until you mastered the level (I feel the same frustration with Jedi Academy's Siege levels). The extra voice hints, arrows, etc. really make the gametype more accessible without making it too easy.
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