Wednesday, May 19, 2004
UT2K4 KIntersect Update -- 2:01 pm CST, Update by A.T. Hun
Ryan "icculus" Gordon made a Bugzilla post on the status of the dreaded KIntersect bug in Unreal Tournament 2004 that has been plaguing Linux users for some time and is now affecting Windows users with the latest patch. Here's the scoop:
- We're still working on it (no, we really are, I swear!)
- I have gone over Karma with a fine tooth comb, and it's now valgrind clean in the 3204 patch. There's 10-15 significant memory access fixes over 3186 in Karma and the surrounding code. Some of these were crashbugs that hadn't been a pesk yet, others were related bugs. To my chagrin, none of them fixed the KIntersect issue.
- Win32 clients are seeing this in 3204, too, many with as much frequency as Linux users are accustomed to. As someone predicted, the retail Linux build is a few revisions ahead of the retail win32, so it's possible this bug sneaked in between the Win32 binaries going gold, and the Linux binaries going gold. However, the Mac client hasn't ever experienced this crash, to my knowledge, and it's a later build by several days...this is noteworthy, since the bug has dug in so deep that the win32 client is now triggering it months after 3186 went gold.
- Obviously, we've got a better grasp on the problem, thanks to the win32 client misfortune. We don't, however, have a fix yet, but now there's more developers at Epic directly interested in fixing this bug, fwiw.
Understandably, the natives are starting to get restless about this. Thankfully with the latest Linux binaries (the so-called "fix-2" binaries) I can play offline to my heart's content. It still crashes online.
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