Tuesday, June 15, 2004
UT2004 Patch 3236 Released -- 3:01 pm CST, Update by The Master
See, I flap my mouth and bingo! a patch release. Epic has released patch version 3236 for Unreal Tournament 2004. Here's the highlights (full readme is available on Shacknews):
- Fixed bug in UT2K4NetworkStatusMsg causing incorrect status message to be displayed
- Don't display join/leave messages for standard voice channels
- Security updates
- Fixed projectiles don't have dynamic light on clients connected to dedicated servers
- give client correct kick message when kicked for idling
- improved and enabled speedhack detection
- send message to client warning about speed hack detection
- servers won't send more than 8 packets out to client before getting a response (DOS attack blunting)
- improved character skin precaching speed (less unnecessary skin precaching)
- fixed memory leak in caching system
- fixed crash in GUIToolTip::Draw()
- fixed bug in cache loading for crosshairs (custom crosshairs now appear correctly in menus)
- removed temporary sanity checks in projector code and pathfinding code (small performance improvement)
- fixed resource induced memory leak in PixoResource FALVoiceModule::Decode crash
- bForceSkelUpdate no longer true by default for pawns (still true by default for vehicles). Performance improvement (especially for servers), but mod authors relying on this feature may need to change the value for their pawns.
- fixed memory leak in swiming physics code
- don't crash if non-Emitter has DT_Particle
- removed some VOIP log spam
- CD/DVD not required to play
Here's the downloads:
- 3D Gamers: Windows Linux
- ActionTrip: Windows
- Computer Games Online: Windows Linux
- Fileshack (Must register): Windows Linux
- Worthplaying: Windows Linux
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