Friday, August 19, 2005
Q3A Source Released -- 6:28 pm CST, Update by A.T. Hun
John Carmack and id Software have released the Quake III Arena source code under the GNU General Public License (GPL). Here are the release notes:
A short summary of the file layout:
- code/ Quake III Arena source code ( renderer, game code, OS layer etc.)
- code/bspc bot routes compiler source code
- lcc/ the retargetable C compiler ( produces a ssembly to be turned into qvm bytecode by q3asm )
- q3asm/ assembly to qvm bytecode compiler
- q3map/ map compiler ( .map -> .bsp ) - this is the version that comes with Q3Radiant 200f
- q3radiant/ Q3Radiant map editor build 200f ( common/ and libs/ are support dirs for radiant )
While we made sure we were still able to compile the game on Windows, GNU/Linux and Mac, this build didn't get any kind of extensive testing so it may not work completely right. Whenever an id game is released under GPL, several projects start making the source code more friendly to nowaday's compilers and environements. If you are picking up this release weeks/months/years after we uploaded it, you probably want to look around on the net for cleaned up versions of this codebase as well.
You can download it directly from id Software (being hammered at the moment), or from mirrors at 3D Downloads or icculus.org. I'm looking forward to seeing where people go with this. Kudos once again to Carmack and co. for releasing their work to the world! Thanks Linux Games.
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