Monday, November 6, 2006
Valve Multicore Support -- 12:28 pm CST, Update by A.T. Hun
Ars Technica has a nice write-up on how Valve is providing multicore support in their Source engine. The article is a bit technical without being mind-numbingly so. I find these issues to be absolutely fascinating even if I wouldn't have the slightest idea on how to deal with them. It also makes me wonder if future games will be almost impossible to support via Cedega with all the threads being dealt with behind the scenes. I'm guessing it will be at least 2008 if not later before we even see games that will make significant use of multiple cores, to say nothing of demanding them.
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