The Haus

Tuesday, December 7, 1999

UT: CPU Limited?

I can't remember where I read it, but somewhere I read that Unreal Tournament was CPU-limited, so no matter what resolution you run at, you'll get essentially the same number of frames-per-second. My initial reaction was "yeah, right." Then I tried running the UT demo on my TNT at 1024x768 instead of my usual 640x480. All I can say is "WOW!" I did indeed get just about the same fps. Amazing. Try it yourself!

The Master comments: I think this is a combination of three things. Procedureal texturing, UnrealScript interpretation, and DirectX. UT isn't nearly as optimized as Q3A in the rendering pipeline since they support 3 different rendering models, none of which have anything to do with the others.

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