Tuesday, September 14, 1999
Star Trek Voyager: Elite Force preview -- 9:45 pm CST, Update by The Master
Ummm... Checked out this Gamespot UK preview of STV: EF, and WOW is that pretty. It's amazing what people are doing with the current Q3A engine. I'd SWEAR that was Star Trek. No question. I even recognize the characters! Cool :-)UT Demo soon? -- 7:46 pm CST, Update by The Master
Saw on Blue's (thank you Blue, the source of all news worthy of the title) that the UT demo is due REAL SOON NOW! Coolness. I wanna see that smiley face on the flak cannon (and I'm SURE A.T. will love to introduce me to it) :-) The direct quote from Blue's:A member of the UT development team has informed us that, "the demo will most likely hit the net on Thursday with the full version following around Sunday or Monday (the full version being the one that supports Direct3D and OpenGL)."
Windows 98 patches released -- 7:42 pm CST, Update by The Master
Welp, Micro$oft has finally (7 days later than announced on their security bulletins site) released all the stupid bug fix patches for Win98 and IE5 on the Windows Update website. Download, and reboot.<RANT>And why the h-e-double tooth pick does Windows need to reboot every time you do anything at all? What is that?!? There is the place where UNIX got it right. Your kernel isn't wired into every friggin part of the user interface like it is in Windows.</RANT>
Monday, September 13, 1999
3dfx FXT1 -- 9:42 pm CST, Update by A.T. Hun
3dfx announced their own open-source texture-compression scheme today. Here's a snip from their website:FXT1 advanced texture compression is provided free to anyone who wants to create and accelerate content utilizing many more texture images and higher resolution textures, all with the highest possible image quality. FXT1 texture compression provides equal to or better compression ratios than any available hardware compression scheme and is supported on all future 3dfx products.This would have been really cool about two years ago. S3's S3TC (incorporated in the new DirectX 7 as DXTC) did that a long time ago. Now the Savage 2000 and GeForce 256 both support DXTC. This is just further proof that 3dfx cannot innovate, they can only follow--and they're not particularly good at that. Oh how the mighty have fallen.
Boring, But Hopefully Not For Long -- 6:05 pm CST, Update by A.T. Hun
It's been a slow past couple of news days. Fortunately things shouldn't stay that way. The Unreal Tourney demo is expected this week, and, if I remember correctly, a new Q3 Test was supposed to come out about now (of course, going to the skeletal system might have pushed that one back). Hope springs eternal.Recent Headlines
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