The Haus

Wednesday, November 10, 1999

More Q3 Models at Stomped

Redwood has posted shots of two new models that will be included in Quake III Arena. The first is the well-known (from the Test) Visor model, the second is the eyeball-on-stilts Orbb model. I assume that I'm not the only one who can't wait for this game!

Q3Demo Rumors Squashed

Someone at Activision UK was quoted as saying that the Quake III Arena demo would be out within days. Redwood immediately emailed id's CEO, Todd Hollenshead, who replied thusly:
That person has no idea what they're talking about and that's really all there is to say about it.
Nevertheless, I can't imagine that Q3Demo or the full game are very far off. Only 45 days until Christmas, don'tcha know.

Gamespy and Tim Sweeney

Gamespy has posted an interview with Epic's Tim Sweeney about the changes made to the Unreal engine since Unreal 1's release, what's coming up in their next-generation engine, and his vision of the future of 3D computing. Thanks Blue's News.

Blue's Q3A Screens

id's Paul Steed sent Blue a couple of screenshots from the cutscenes in the game. One features a Klesk having a little, erm, snack. The other is a group shot of your next five opponents (including Doom Guy and Quake I Marine).

As an aside, I have this feeling I'm going to be using the Doom Guy model a lot in Q3A. Ahh, memories of Doom . . . (on a 386SX-16, no less)

The Master comments: Heh. I remember playing Doom on my old 486SX-33 :-) And Wolf3d. And Scorch! Hehehehe

Tuesday, November 9, 1999

John Carmack .plan update

Yet another .plan update from the mighty Carmack:

Gibson Research-source of awesome software

I don't believe I've ever mentioned him before, but Steve Gibson Research is a must-have link for those looking for finely crafted, FAST, solutions to problems. He wrote the only tool I know of to check for "click death" in Iomega Zip drives. Check his site. Highly recommended.

Beer!

Saw this little ditty on Jerry Pournelle's website, and I KNEW A.T. would appreciate it:
The beer in your hand is in the processor's registers.
The beer in the cooler next to you is in the processor's cache.
The beer in the fridge is in RAM.
The warm beer in the garage is on the hard disk.
The warm beer at the beer distributor is on a server on the Internet.
BTW: Check out the rest of Jerry's site. He's got an interesting series of emails on the whole Micro$oft deal, and he raises some interesting points on why M$ has been GOOD for the computer industry. (I STILL wish they'd get off their butts and fix some of these darn security issues. How many classic buffer overflows do they need to have to get a clue in M$ programmerland?)

I'82: Gold at Last

Blue has linked Gone Gold's report (how's that for convoluted?) that Activision's long-awaited follow-up to Interstate '76, appropriately titled Interstate '82, has gone gold! It should be on your favorite software retailer's shelves soon. I'll do some digging to find out if there is a demo forthcoming . . .

New Email Virus

The Shugashack pointed me to this article on Network Associates' site about a new email virus called "Bubbleboy." If you use IE5 and Outlook or Outlook Express for your email you are vulnerable (unless you have IE5's security set to "High"). You don't have to run anything for the virus to activate, just opening it (even just previewing it in Outlook Express) will activate it.

It doesn't do anything damaging, but it doesn't take much to realize that this could become much worse than Melissa. All it would take is someone to take the code and make it do something destructive or that compromises security.

NOTE TO MICROSOFT: If you can find the time whilst dodging DoJ attacks, then FIX THE SECURITY HOLES IN WINDOWS! Some of them are big enough to drive a truck through! Any questions on why I use Netscape for browsing and Agent for email?

No Skeletons: Confirmed

Our man Redwood fired off an email to id's John Carmack to confirm the rumor mentioned previously that a skeletal animation system would not be in Quake III Arena after all. Here is the Carmack's succinct reply:
The game fits in 64 megs without it, so we are probably going to ship that way.
The skeletal animation system was proposed to save memory, especially on computers with 64M RAM. I guess it either wasn't worth the effort or would require changing too much code thus pushing Q3A's release date back too far. Thankfully, my 128M renders it a non-issue :)

High Speed Wireless

According to this CNet article, Qualcomm has announced a new "high-speed wireless Internet wireless technology" which allows for transfer rates up to 2.4 megabits/second. The company hopes to use the technology to compete with cable modems and DSL. Heaven help you if you drive through a tunnel though :) Thanks Slashdot.

The Master comments: I believe EZ-Net already uses a form of this technology to connect their offices. It's an incredibly cool way to network :-)

loonygames Chat Transcript

sCary has posted an edited log of the chat with various industry luminaries (Romero, Steed, CliffyB, Zoid, etc.) to celebrate the new issue of loonygames. Lots of good information there. Of particular interest: confirmation that CTF will not be in the Q3Demo, it seems that the skeletal animation system was dropped in Q3A (Confirmation! I want confirmation!), and that Unreal Tournament is thisclose to being done (stop my if you've heard that one before).

loonygames Klesk Screenshot

loonygames has posted a screenshot of the new Klesk model to be included in Quake III Arena. Make sure to check out all the goodness in the new edition of loonygames. Good stuff.

UT Server Patch

The Unreal Technology Page has posted a patch for Unreal Tournament Demo v348 servers which will hopefully improve server performance, especially regarding memory usage. Thanks Blue for the tip.

John Carmack .plan update

John Carmack once again updates his .plan worklog today. Love these bug-fix updates :-)

A.T. adds: I still haven't seen a fix for the networking bug that Crawl and I reported. Grr.

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