The Haus

Wednesday, August 11, 2004

Cedega/DOOM3 Update

I did run into one minor problem running DOOM3 under Cedega. When I would get to a new level, I thought Cedega was locking up. Apparently not. It was just taking an extremely long time to load the level. When I was running it under plain old Wine, levels loaded much more quickly. I guess I'll just have to run out and have a sandwich whenever a level's loading.

Update! I'm really enjoying the "heat warping" effect and similar effects that are available to be courtesy of my DX9-capable video card. It really adds a lot with a minimal (if any) performance hit. Good stuff, Maynard. One thing I've noticed is that the game is "intense" enough that I can only play for a limited amount of time in one sitting. Actually, that's probably just as well.

Tuesday, August 10, 2004

Carmack Interview

The folks at Beyond3D did a little interview with John Carmack on some technical aspects of DOOM3's rendering. It's weighty stuff, so if you're not really into this sort of detail, don't blame me if your hair catches fire. Most interesting to me (and pointed out by the good folks at Doom3Linux) is this blurb tacked on to the end of the article:

We'd also like to add that id's Marty Stratton has informed us that they're working on the Linux client and it will be made available as soon as possible.

Cedega 4.01 Released

Cedega 4.01 (formerly known as WineX) has been released. The big change here is that it supports DOOM3. Now I can play the game without any graphical corruption. It also tweaks City of Heros and Steam support. You can download a package or the CVS here (packages are for subscribers only) and read the release notes here.

While Cedega 4.01 does enable me to play the game properly, unfortunately it didn't give me 5-10 extra fps. I've been running some demo1 timedemos. As other sites suggested, 800x600 at medium detail does seem to be the "sweet spot." The only major speed up I can get is by disabling shadows. Unfortunately, that's one of the key "wow" factors in the game. I'll have to do some real playtesting to see how much it all helps. Hopefully the native binaries will give me at least a bit of a boost.

Past Two Days' News

Recent Headlines

January 5, 2015: It Returns!
August 10, 2007: SCO SUCKS IT DOWN!
July 5, 2007: Slackware 12.0 Released
May 20, 2007: PhpBB 3.0 RC 1 Released
February 2, 2007: DOOM3 1.31 Patch

January 27, 2007: Join the World Community Grid
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December 19, 2006: Pocket Tunes 4.0 Released
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