The Haus

Monday, September 25, 2000

Havok Physics

TF2 Bunker posted an interview with Dr. Steven Collins. His company, Havok, has made a physics engine which sounds like it will have some impressive capabilities for games. Valve is reportedly using it on Team Fortress 2. That's one thing that I've always thought could be done better in games. Why won't that door blow out when I shoot it? Why won't that mirror break? Why can't this barely-standing garage be knocked over? Of course right now all this is theoretical. We'll see if any of the games that use the Havok engine live up to the hype. Thanks Shugashack.

The Master comments: Hey, A.T. Remind me when a game using this engine comes out that I need to go pick up that 8-way P3-1ghz overclocked to 1.5ghz with 2 gigs of DDRAM so I can play that game with the "cape floating in the water behind me".

News for 09/25/2000

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