Monday, November 27, 2000
FPS Issues in Q3:TA Fixed? -- 9:46 am CST, Update by A.T. Hun
id's Robert Duffy made a post on the Quake 3 World forums stating that the framerate slowdowns in Quake III: Team Arena have been fixed. Here's the word:At this point I think we have the FPS issue resolved, a couple of things were going on. With everything turned on, TA may run a few FPS slower but it should not be significant. In many cases it is now running as fast or faster with Q3A maps.Unfortunately, he doesn't specify what was causing the slowdowns. I guess when they release a new patch or whatever I'll be able to see for myself. Thanks Shugashack.
We are going to do some more testing and tweaking this evening and tomorrow but the final point release and retail TA should not see these issues.
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