Monday, December 18, 2000
Q3A 1.27g Single Player Bug -- 5:23 pm CST, Update by A.T. Hun
I came across a bug in Quake III Arena single player with the 1.27g patch. Instead of using the frag limit for that level, it uses whatever the fraglimit cvar is set to. There are only two ways around this:- Manually set fraglimit to whatever it should be for that level before you start it. The problem is that you need to know what it is supposed to be first.
- Once the map starts, pull down the console, type map_restart, and hit return. That will restart the map (duh) with a five second countdown and set the fraglimit to what it should be. Thankfully, with the new patch it doesn't have to load the entire level, all the entities, and all the models all over again.
Recent Headlines
January 5, 2015: It Returns!
August 10, 2007: SCO SUCKS IT DOWN!
July 5, 2007: Slackware 12.0 Released
May 20, 2007: PhpBB 3.0 RC 1 Released
February 2, 2007: DOOM3 1.31 Patch
January 27, 2007: Join the World Community Grid
January 17, 2007: Flash Player 9 for Linux
December 30, 2006: Darkness over Daggerford 1.2
December 19, 2006: Pocket Tunes 4.0 Released
December 9, 2006: WRT54G 1.01.1 Firmware OK with Linux/Mac
The Haus is powered by:
All original information on this website is copyright © TheHaus.Net, 1999-2005. The use of original images, text, and/or code from this website without expressed written consent is prohibited. The authors of this site cannot be held responsible for any damage, real or imagined, which comes from the use of information presented on this site. All trademarks used are the properties of their respective owners. This site is not to be used as a floatation device (but if you try, I want a video tape of it).