The Haus

Monday, December 18, 2000

Q3A 1.27g Single Player Bug

I came across a bug in Quake III Arena single player with the 1.27g patch. Instead of using the frag limit for that level, it uses whatever the fraglimit cvar is set to. There are only two ways around this:
  1. Manually set fraglimit to whatever it should be for that level before you start it. The problem is that you need to know what it is supposed to be first.
  2. Once the map starts, pull down the console, type map_restart, and hit return. That will restart the map (duh) with a five second countdown and set the fraglimit to what it should be. Thankfully, with the new patch it doesn't have to load the entire level, all the entities, and all the models all over again.
UPDATE! 12/19 I've found that option #2 doesn't always work, especially if timelimit or fraglimit have already been set. It also has produced some weird errors for me (like on q3tourney2 where I ended up fighting two Hunters).

News for 12/18/2000

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