The Haus

Saturday, July 27, 2002

Pondering the Imponderable

I spent a good chunk of last night finishing off the first chapter of Neverwinter Nights. I must have played myself out because I don't have an overwhelming urge to play today. My Druid had some problems with the chapter's "boss" character and his minions, especially since I couldn't hit one of them with my "lowly" +1 scimitar. I lost about 1/2 of my gold and way too much experience just respawning. I don't think there's anything I could have done to make it easier, unfortunately. I'm also going to have to mess around with the "wild shape" skill to see which form would be most effective.

UPDATE! OK, here's a table I came up with. These are the wild shape stat changes for my level 6 druid with the NWN 1.21 patch:

StatBadgerBoarWolf &
Panther
BearNormal
HP88/7888/7870/6070/6048/48
AC1817201718
Str1620162214
Dex1616221613
Con2222161613
Attack
Bonus
+7+9+7+10+7
Damage1-2 +31-3 +51-3 +31-3 +61-6 +2

There are no changes to intelligence, wisdom, or charisma so I didn't include those stats. I combined the wolf and panther forms because they are exactly the same. The hit point numbers show the 10 extra hit points you get to start (left number) and the normal maximum hit points (right number). The fortitude is higher for the badger and boar (with their higher constitution), and the reflexes are better for the wolf and panther (with their higher dexterity).

It looks like if you are looking for sheer power, go with the boar. If you are looking for mobility and armor class, go with the wolf or panther. I thought for sure that the bear would have more hit points. Even though it does the most damage, it only does one point more than the boar and has 18 fewer hit points. I realize this may be of interest to relatively few people, but hey, it's a Saturday and it's my website :)

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