The Haus

Tuesday, May 17, 2005

Mark Rein on the PS3

Epic's Mark Rein weighed in on the PS3 calling even the pre-rendered game demos "very achievable." He also had this interesting comment which made me wonder a bit more about what software makes the PS3 go:

Sony's cell demos were extremely cool and inspiring but are totally achievable, and over time even surpassable, by third developers like us because, as Tim Sweeney said, the development environment is made up of parts we're already intimately familiar with: OpenGL, NVIDIA graphics, Linux, and PowerPC. Think about Epic's experience, for example. We rock on NVIDIA hardware. We have been doing OpenGL since Unreal1. We regularly ship our games on Linux and we've won several Macintosh Game of the Year awards including a special World-Wide Design Award directly from Apple for UT2004. We're going to be able to kick serious ass on PS3, and so are a lot of our licensees and other 3rd party developers, in a way that wasn't remotely possible on past consoles.

Linux, eh? Thanks Beyond Unreal.

News for 05/17/2005

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